Antiquities

 

Dhakaani Antiquities:

 

Banner of the Storm’s Eye: This banner must be mounted on a pole and held with one hand or attached to a special backpack frame and worn overhead. When unfurled, it suppresses all fear effects within 20’ and removes any confused or stunned condition’s in the same range. Faint Enchantment; CL 3; Craft Wonderous Item, calm emotions; Cost: 7500gps, 600xps, 15 days; Weight: 2lbs (+10 with backpack frame); Price: 15000gps.

 

Implacable Blade: These (typically) longswords are made of Byeshyk and have enchantments of +1, +2 or +3. They also have a bearded devil bound within the Khyber dragonshard embedded in the pommel. Any wounds caused by the sword emit thin whisps of green smoke until fully healed. As a Byeshyk weapon, it bypasses any damage reduction from Daelkyr, dolgaunts and Mind Flayers. Wounds from this blade, resist healing and cause an extra 2hps damage per wound per round until a DC16 heal check is made (or a Heal or Cure spell is cast with a DC16 caster level check). The sword can be commanded to create illumination as a free action if it is already drawn (20 bright, 20’ shadowy). The sword has hps and hardness accordingly: +1: 15hps,19 hardness. +2: 20hps, 21 hardness. +3: 25hps, 23 hardness. If the sword is ever reduced to less than ½ its hps, the Khyber shard shatters, releasing the bearded devil, who immediately goes into battle frenzy and attacks you. Moderagte Conjuration; CL 9; Craft Magic Arms and Armor, lesser planar binding; weight: 6lbs.

Bonus

Gps Cost

Xps Cost

Days to Construct

Price (Gps)

1

10815

720

18

19815

2

17815

1280

32

33815

3

26815

2000

50

51815

 

Raven Skull Rod: Built in batches, these rods are used to communicate between warriors on the field at a range of up to 3 miles. Messages of up to 25 words can be sent. A command word activates the rod and defines the target rod as well. It can be used 3x/day. Faint Conjuration; CL 3; Craft Wonderous Item, whispering wind; Cost: 2000gps, 160xp, 4 days per rod; weight: 5lbs; Price: 4000gps each (only valuable in sets of 2 or more.

 

Tunic of Thurrinak: This reddish brown tunic takes the same spot as a vest on the body. There are 5 variations granting a +1 to +5 bonus to natural armor AND Deflection bonus. Faint (+1), Moderate (+2, +3), or Strong (+4, +%) Abjuration; CL 3 (+1), 6 (+2), 9 (+3), 12 (+4), 15 (+5); Craft Wonderous Item, barkskin, shield of faith; weight: -.

Bonus

Gps Cost

Xps Cost

Days to Construct

Price (Gps)

1

2500

200

5

5000

2

10000

800

20

20000

3

22500

1800

45

45000

4

40000

3200

80

80000

5

125000

5000

125

125000

 


Giant Antiquities:

 

Disc of Absorptive Negation: This handheld disc absorbs the power of a recently dispelled spell, storing its magical energy until you release it later in a spell of your own. The dis is usually made of gold, 5” across, with a Siberys dragonshard piercing it, slightly off center. The disc only functions for spellcasters, particularly those that specialize in Dispel Magic. If you use dispel magic with the disc in your hand, it absorbs the energy of the spell, anytime in the next 24 hours, you can use the disc to cast any spell you know or have prepared without using a spell slot. When the energy is used, the siberys shard shatters. If the energy is not used, it dissapates harmlessly. Some Discs have a one time +4 bonus to a dispel check. Moderate Abjuration; CL 11; Craft Wonderous Item, greater dispel magic; Cost: 2000gps, 160xps, 4 days; Weight: 1lb; Price 4000gps (4500gps)

 

Drake Helm: These helms resemble the heads of dragons and all have one to four sockets along the ridge that are used to hold Attuned dragonshards. These items can only be used by spontaneous spellcasters. By placing a Siberys dragonshard within the helm that is attuned to a specific spell, you gain that spell on your known spell list (only while the shard is in the helm). You must be of a level to cast the spell and still must provide a spell slot when you cast it.

The Drake helm is always Strong Transmutation CL12. The attuned dragonshards are: faint (1-2), Moderate (3-5), or Strong (6-9) Transmutation. CL: 2 (1st), 4 (2nd),6 (3rd),  8 (4th), 10 (5th), 12 (6th), 14 (7th), 16 (8th), and 18 (9th). Craft Wonderous Item, caster must have a lvl  4x the number of sockets in the helm.

 

Helm

# Sockets

Cost (Gps)

XP Cost

Days to Construct

1

500

40

1

2

4000

320

8

3

9000

720

18

4

16000

1280

32

 

Dragonshards

Max Spell Lvl

Raw Cost (Gps)

Dragonshard Cost (Gps)

XP Cost

Days to Construct

1

5000

500

40

1

2

5000

2000

160

4

3

5000

4500

360

9

4

10000

8000

640

16

5

10000

12500

1000

25

6

10000

18000

1440

36

7

20000

24500

1960

49

8

20000

32000

2560

64

9

20000

40500

3240

81

 

Weight: 3lbs + 1lb per shard; Price: 1000gps (1 socket), 8000gps (2 socket), 18000gps (3 socket), 32000gps (4 socket). Attuned siberys dragonshards price: 6000gps (1st), 9000gps (2nd), 14000gps (3rd), 26000gps (4th), 35000gps (5th), 46000gps (6th), 69000gps (7th), 84000gps (8th), 101000gps (9th).

 

Monocle of the Ebon Hunter: This is a Warforged Embedded Component. It grants darkvision 60’ and gives a +1 competence bonus to ranged attacks within 60’ (+2 for the Greater version along with +1 damage). Moderate Transmutation; CL 6; Craft Wonderous Item, Darkvision, True Strike; Cost: Lesser; 9000gps,720xp,18 days. Greater; 19000gps, 1520xp, 38 days. Weight: - ; Price: 18000gps (Lesser), 38000gps (Greater).

 

Necklace of the Phantom Library: Only Wizards benefit from this item, it serves as a spellbook. IT is a golden necklace with 5 lozenge shape Siberys Dragonshards distributed around it. When it is worn by a wizard, he can ‘read’ the crystal and prepare spells from it. It can hold the equivalent of 500 pages of spells, you can add new spells by inscribing the sigils into the air while wearing the necklace (thus eliminating the cost of adding spells to your spellbook. This process takes 8 hours per spell. Moderate Illusion; CL 11; Craft Wonderous Item, programmed illusion; Cost: 7500gps, 600xp, 15 days; Weight: -; Price 15000gps.

 

Robe of Arcane Might: Each robe of Arcane might assists spellcasters in casting spells from a specific school as well as provide protection. It increased your caster level by 2  when you cast a spell from the school associated with the robe. The robes also grant an armor bonus of 2, 4, 6 or 8. Unlike armor, the robe does not have a max dex, armor check penalty or arcane spell failure chance. Faint (+2), Moderate (+4), or Strong (+6, +8) Abjuration; CL 4 (+2), 8 (+4), 12 (+6), and 16 (+8); Craft Wonderous item, mage armor, creator must be specialist from specific school.

Bonus

GP Cost

XP Cost

Day to Create

Price (Gps)

2

10500

840

21

21000

4

19000

1120

38

38000

6

29000

2320

58

58000

8

43000

3440

86

86000

Some variations include a resistance bonus of +2 (+6000gps) or +4 (+24000gps). Weight: 1lb.

 


Titanic Hammer: This hammer will appear to be 9’ long, with a handle as thick as a tree, but it will resize itself if it is grasped. It is an Adamantine Warhammer that has an enchantment bonus of +1, +2 or +3 (+4 and +5 have been found but are exceedingly rare). It also has the following abilities: 2x damage to objects including sundered weapons and shields. 1x/day, you can create a wave of broken earth in a 60’ line in the ground. The wave makes a Bullrush attack against every creature in its path with a +14 on the Str check. The earth wave always pushes those caught in it the maximum distance. All squares touched by the wave have light debris in them afterwards. Moderate (+1 or +2) or Strong (+3) transmutation; CL 11 (+1 and +2), 12 (+3); Craft Magic Arms and Armor, Bigby’s forceful hand, shatter. Weight: 160lbs (no matter what size).

Bonus

GP Cost

XP Cost

Days to Construct

Price (Gps)

1

18892

1271

32

34772

2

23892

1671

42

44772

3

30892

2231

56

58772

 

The +4 and +5 Hammers have the ability to create an earthquake effect at 15th lvl once per day. 131852gps (+4), 153852gps (+5).

 

Vanguard Treads: These are an embedded warforged component that grants the following abilities: You move through rough terrain at normal speed with no penalties. You are unaffected by slippery surfaces. You gain a +8 to resist bullrushes and +4 to grapple checks. Areas that have been magically manipulated (entangle) or non solid surfaces (quicksand) still affect you. Faint Transmutation; CL 3; Craft Wonderous Item, spider climb; Cost: 1500gps, 120xp, 3 days; Weight: 2lbs; Price: 3000gps.