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Cold Spell Specialization |
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| Prerequisite(s): Snowcasting, Frozen Magic, Con 13+ |
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| Benefit: In cold areas (temperature at or below 40° F), you gain a +1 bonus per die to any dice rolled to determine damage caused by cold spells you cast. For example, if an 11th-level wizard with this feat casts a cone of cold in a cold area, the spell does 11d6+11 points of damage. In areas of extreme cold (below -20° F), the damage bonus increases to +2 per die. |
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| Source: Frostburn |