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Greensinger Initiate |
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| Prerequisite(s): Spontaneously Cast Summon Nature's Ally |
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| Benefit: You have embraced the traditions of the druidic Greensingers sect, a chaotic group with ties to the Fey. Bluff, hide and perform (any) are now class skills. In addition, you can cast the following spells as if they were Druid spells of the same level: |
| 1st: Charm Person |
| 2nd: Daze Monster |
| 3rd: Displacement |
| 4th: Charm Monster |
| 5th: Hold Monster |
| 6th: Cat's Grace, Mass |
| 7th: Ethereal Jaunt |
| 8th: Charm Monster, Mass |
| 9th: Etherealness |
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| Source: Eberron Campaign Setting |