Greensinger Initiate

 
Prerequisite(s): Spontaneously Cast Summon Nature's Ally
 
Benefit: You have embraced the traditions of the druidic Greensingers sect, a chaotic group with ties to the Fey. Bluff, hide and perform (any) are now class skills. In addition, you can cast the following spells as if they were Druid spells of the same level:
1st: Charm Person
2nd: Daze Monster
3rd: Displacement
4th: Charm Monster
5th: Hold Monster
6th: Cat's Grace, Mass
7th: Ethereal Jaunt
8th: Charm Monster, Mass
9th: Etherealness
 
Source: Eberron Campaign Setting