|
Ocular Spell |
|   |
| Prerequisite(s): Knowledge (Engineering) 4+ ranks, Two or more eyes |
|   |
| Benefit: You can cast a spell that has a casting time of 1 round or less as an ocular spell. Ocular spells do not activate immediately, but remain stored in one of yous eyes for up to 8 hours (You can store one spell per eye). Only ray spells or spells with a target other than personal can be cast as ocular spells. When you choose, the spells can be activated as a full round action and they become brilliant blast that shoot out from your eyes. If you have multiple spells stored, all can be triggered at once and can target different targets. The spells become rays with a range of 60', even if the original spell had an area or multiple target affect, it only strikes one target. You must make a successful ranged touch attack for the ray to hit. |
|   |
| Source: Lords of Madness |