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Shield Slam |
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| Prerequisite(s): Improved Shield Bash, Shield Charge, Base Attack Bonus 6+ |
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| Benefit: As a full-round action or as a charge action, you may make an attack with your shield against an opponent. If you hit, you force the target damaged by this attack to make a Fortitude saving throw (DC 10 + 1/2 your character level+your Str modifier) in addition to dealing damage normally. A defender who fails this saving throw is dazed for 1 round (until just before your next action). Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be dazed. |
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| Special: A fighter may select Shield Slam as one of his fighter bonus feats. |
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| Source: Complete Warrior |