Smiting Spell

 
Prerequisite(s): Base Attack Bonus 1+, Caster Level 1st
 
Benefit: You can alter a spell with a range of touch to transfer its energy from your hand to a weapon that you hold. The next time you strike an opponent with that weapon, the spell discharges. The target takes the normal efects and damage from the weapon as well as the spell effect. Once you place a spell into a weapon you must discharge it within one minute or the energies dissipate harmlessly. You can place a spell on a piece of ammunition but not on a projectile weapon. The spell energy discharges upon impact whether you hit or miss. A Smiting spell uses a spell slot one level higher than normal.
 
Source: Players Handbook II