General Feats

These feats don't easily fit into any specific category. They vary greatly and cover a lot of circumstances, so look them over well. You never know what you might find...


FeatPrerequisite(s)
Ability FocusSpecial Attack
Absorb BlastBodyguard
Ancestral RelicAny Good Alignment, Character Level 3+
Astral TrackingTrack, Knowledge (the Planes) 11+ ranks, Spellcraft 8+ ranks, Survival 10+ ranks
BattlebredBAB 6+
Beast TonguesNone
BodyguardBase Attack Bonus 1+
Break FallDex 13+, Climb 1+ ranks, Tumble 1+ ranks
CampaignerNone
Chosen of RisiaAccess to the Cold Domain, Follower of the Devourer
Chronicle Int 13+, Appraise 4+ ranks, Ability to cast Arcane Spells
Delay Potion Knowledge (Arcana) 1+ ranks
DemolitionProfession (Siege Engineer), Str 13+, Power Attack
Detect PoisonNone
DeterminedIron Will
Die HardEndurance
Dragon CohortCharacter Level 9+, Speak Language (Draconic)
Dragon FriendCha 11+, Speak Language (Draconic) 1+ rank
Dragon SlayerNone
Dragon SteedRide 8+ ranks, Cha 13+, Speak Language (Draconic)
Dream TellingNone
Earth AdeptEarth Sense, Con 13+, Wis 13+
Earth SenseCon 13+, Wis 13+
Elemental HelmsmanNone
Elemental SmiteCha 11+, Knowledge (The Planes) 3+ ranks, at least one elemental graft.
Expert CowerNone
Extra ContactsCha 11+
Extra FollowersLeadership, Cha 13+
Eyes in the Back of Your HeadWis 13+, Base Attack Bonus 1+
Faster HealingBase Fortitude Save 5+
FavoredMembership in a Guild, Church or other Organization. If you select this feat for a church, you must also be a true member
Favored in GuildMembership in a Guild
Find FlawCraft (within the items broad category range) 5+ ranks, Knowledge (Engineering) 1+ ranks
Find RelicAbility to cast Locate Object
Frightful PresenceIntimidate 9+ ranks, Cha 15+
Ghost ScarredKnowledge (Religion) 8+ ranks
GoadCha 13+, Base Attack Bonus 1+
Great CaptainLeadership, Knowledge (geography) 7+ ranks, Profession (sailor) 7+ ranks
Guild MasterFavored in Guild, Leadership, at least one guildmaster associated feat (see below), at least one of your guild-associated skills must be a class skill for you and must be at maximum rank, your followers and cohorts must also qualify to join the guild
Heat EnduranceBase Fortitude Save 2+
Herculean EffortNone
Hostile MindCha 15+
Improved CohortCha 15+, Leadership
Improved Cold EnduranceCold Endurance, Base Fortitude save 6+
Improved Heat EnduranceBase Fortitude Save 6+, Heat Endurance
Improved Hostile MindHostile Mind
Improved ToughnessBase Fortitude Save 2+
Inspirational LeadershipLeadership, Cha 17+
Inured to EnergyResistance to the energy type you specify when taking the feat
InvestigateNone
Iron BodyGreat Fortitude
Item FamiliarA character must be at least 3rd level to take this feat
Lasting LifeEndurance, Enduring Life
LeadershipCharacter Level 6+
Light SleeperNone
Master LinguistSpeak Four or more languages
Mental ResistanceBase Will Save 2+
MentorApprentice, 8+ Ranks in at least two of the four skills associated with your Mentor Category, Must have graduated from an Apprenticeship
Mind Over BodyCon 13+
Natural LeaderCha 13+
Pack MuleNone
Pack RatNone
Personal TouchstonePlanar Touchstone, Knowledge (the Planes) 8+ ranks, a portable object of at least 250 gp value native to a chosen planar touchstone plane
PidginNone
Planar TouchstoneKnowledge (the Planes) 8+ ranks, Portable object of at least 250 gp value native to any designated planar touchstone site
Poison UseCraft (Alchemy) 1+ ranks
Power RestingNone
Practiced CohortLeadership, Cha 15+
Primary ContactFavored
Psionic HoleCon 15+
Rapid MetabolismCon 13+
Rapid RegenerationRegeneration Ability
Resourceful BuyerNone
Scorpion's SenseNone
Second WindNone
SeerCha 13+, Divine Favor Class Feature, Patron Deity
SmatteringsInt 13+
Special DispensationFavored
Spirit SenseMust have had a near death experience (that is, must have fallen below 0 hit points), Wis 12+
The Mountain Does Not FallCon 13+, Base Attack Bonus 12+, The Mountain Does Not Move
The Mountain Does Not MoveCon 13+, Base Attack Bonus 6+
Thrall BredHumanoid, Con 13+
TouchstoneKnowledge (Local) 8+ ranks, in place of the material components, or possession of a touchstone key (a portable object native to the touchstone's area and worth at least 250 gp). To forge a link between yourself and the touchstone, spending 10 XP and 250 gp in material components. Alternatively, the key object for the touchstone can be destroyed as part of the ritual, you must spend a day in meditation
ToughnessNone
Undead LeadershipKnowledge (religion) 1+ ranks, Character Level 6+, Nongood alignment
Vampire HunterKnowledge (Religion) 6+ ranks
Wild TalentNone
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