Reserve Feats

These feats grant you abilities depending on the type and level of spells you still have left to cast for the day.


FeatPrerequisite(s)
Acidic SplatterAbility to cast 2nd level spells
Aquatic BreathAbility to cast 3rd level spells
Blade of ForceAbility to cast 3rd level spells
Borne AloftAbility to cast 5th level spells
Charnel MiasmaAccess to the Death Domain
Clap of ThunderAbility to cast 3rd level spells
Clutch of EarthAbility to cast 2nd level spells
Dimensional JauntAbility to cast 4th level spells
Dimensional ReachAbility to cast 3rd level spells
Drowning GlanceAbility to cast 4th level spells
Face ChangerAbility to cast 3rd level spells
Fiery BurstAbility to cast 2nd level spells
Fragile ConstructAccess to the Destruction Domain
Holy WarriorAbility to cast 4th-level spells, access to the War domain
Hurricane BreathAbility to cast 2nd level spells
Invisible NeedleAbility to cast 3rd level spells
Magic DisruptionAbility to cast 3rd level spells
Magic SensitiveAbility to cast 3rd level spells
Minor Shape ShiftAbility to cast 4th level spells
Mitigate SufferingAbility to cast 2nd level spells
Mystic BacklashAbility to cast 5th level spells
Protective WardAccess to the Protection domain
Shadow VeilAbility to cast 2nd level spells
Sickening GraspAbility to cast 3rd level spells
Storm BoltAbility to cast 3rd level spells
Summon ElementalAbility to cast 4th level spells
Sunlight EyesAbility to cast 2nd level spells
Touch of DistractionAbility to cast 3rd level spells
Touch of HealingAbility to cast 2nd level spells
Umbral ShroudAbility to cast 3rd level spells
Wind Guided ArrowsAbility to cast 3rd level spells
Winter's BlastAbility to cast 2nd level spells
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