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Distant Horizon |
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| Prerequisite(s): Falling Sun Attack, Int 13+, Base Attack Bonus 6+, Two Setting Sun Maneuvers |
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| Benefit: The Distant Horizon feat enables the use of three tactical options. |
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| Continued Push: To use this option, you must move an opponent at least 5 feet with a bull rush attack or a Setting Sun strike. On your next turn, you gain a +4 bonus on any Strength, Dexterity, or grapple checks you make against that foe. |
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| Turn the Tables: To use this option, a foe must charge you and either miss you with his charge attack or be unable to attempt the attack (perhaps because of your use of a maneuver). On your next turn, you can make a charge attack against that foe even if you cannot move more than 5 feet. You can also make a charge attack against that enemy even if you cannot charge in a straight line. |
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| Lasting Weak Spot: To use this option, you must hit a foe that you flank with at least two melee attacks on your turn. On your next turn, as a standard action, you can make a single melee attack against your foe with a -2 penalty. If this attack hits, your foe takes an extra 1 point of damage from every melee attack that hits him for the next minute. |
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| Source: Tome of Battle: The Book of Nine Swords |