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Divine Justice |
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| Prerequisite(s): Ability to Turn Undead |
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| Benefit: You can spend one of your turn undead attempts as a swift action to deal an additional 2d6 damage for all of your melee attacks against evil outsiders for the remainder of the round. In addition, the evil outsiders struck by these attacks must succeed on a will save (DC = 10 + 1/2 your character level + your charisma modifier) or be shaken for one minute. |
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| Source: Fiendish Codex II |