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Mentor |
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| Prerequisite(s): Apprentice, 8+ Ranks in at least two of the four skills associated with your Mentor Category, Must have graduated from an Apprenticeship. |
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| Benefit: When you select this feat, you gain all the benefits described in this section for being a mentor. First the Mentor gains an Apprentice. Second, since the Mentor spends so much time teaching and practicing they gain a +2 competence bonus to any of the four associated skills: |
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| Mentor Category/Skill 1/Skill 2/Skill 3/Skill 4 |
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| Craftsman/Appraise/Craft (any)/Knowledge(Arch/Eng)/Profession (any) |
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| Criminal/Bluff/Gather Information/Open Lock/Sleight of Hand |
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| Entertainer/Diplomacy/Gather Information/Perform/Profession (any) |
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| Martial Artist/Balance/Concentration/Jump/Tumble |
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| Philosopher/Concentration/Knowledge (Religion)/Knowledge (any one other)/Sense Motive |
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| Soldier/Climb/Handle Animal/Intimidate/Ride |
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| Spellcaster/Concentration/Knowledge (Arcana)/Spellcraft/Use Magic Device |
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| Woodsman/Climb/Handle Animal/Knowledge (Nature)/Survival |
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| Source: DMG II |