Nightbringer Initiate

 
Prerequisite(s): Non-Good Alignment, ability to spontaneously cast Summon Nature's Ally
 
Benefit: Add Hide and Move Silently to your list of druid class skills. In addition, you can cast the following spells as if they were on the Druid spell list at the indicated level:
 
1st Level: Inflict Light Wounds
2nd Level: Darkness
3rd Level: Deeper Darkness
4th Level: Enervation
5th Level: Summon Monster V (Can only be used to Summon a Shadow Mastiff)
6th Level: Planar Ally (Can only be used to summon a native of Mabar)
7th Level: Control Undead
8th Level: Create Greater Undead (Can only be used to create Shadows)
9th Level: Gate (Can only be used to open a gate to Mabar)
Source: Faiths of Eberron