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Paraelemental Power |
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| Prerequisite(s): Privileged Energy |
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| Benefit: When you take this feat, it must be associated with your chosen energy type from the Privileged Energy feat. To use this feat, you must expend your psionic focus. Upon manifesting a dmaging energy power that matches your Privileged Energy, you can access paraelemental energy to further enhance your energy power with Ice (Cold), Magma (Fire), Ooze (Electricity) or Smoke (Sonic).Targets affected by paraelemental energy may be affected additionally by the effects listed below. |
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| In the case of an energy power that requires a saving throw, targets are only subject to the additional effects if they fail their save.In the case of a power that does not allow a save (like energy ray), the target can make a Fortitude save vs the power's DC to negate the extra effect. |
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| Ice: As cold energy but also limits affected foes to a single move action or standard action (not both), as they attempt to free themselves from the ice. The power is considered to be in effect at this time and can be dispelled normally. |
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| Magma: As fir energy, but also deals an additional 2d6 points of fire damage on the round following from lingering magma. The power is considered to be in effect at this time and can be dispelled normally. |
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| Ooze: As electricity energy but the target is also covered in goo and becomes entangled for 1 round, after which the goo evaporates. The power is considered to be in effect at this time and can be dispelled normally. |
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| Smoke: As sonic but targets that breathe spend the following round coughing, and so are limited to a single move action or single standard action (not both) for one round. The power is considered to be in effect at this time and can be dispelled normally. |
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| You can take this feat multiple times, each time it applies to a new energy type that you have selected with the privileged energy feat. |
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| Source: Complete Psionic |