Quick Recovery

 
Prerequisite(s): None
 
Benefit: Whenever you begin your turn stunned or dazed, you can make a new save at the original DC to throw off the effects and recover. Recovering in this way is a move equivalent action. If the effect that caused you to be stunned or dazed does not allow a saving throw, you can still recover with a Fortitude check vs DC = (10+1/2 HD or Caster level + relevant ability modifier or Cha modfier if there is not an obvious ability linked to the affect).
 
Source: Lords of Madness