|
Repel Outsiders |
|   |
| Prerequisite(s): Edgewalker Sentinal, Ranger level 3+ |
|   |
| Benefit: You can ward off creatures of the outsider type. You make a Charisma check and consult the Turning Undead table (PH 159), using your ranger level to determine the most powerful outsiders you can affect. This ability works only against outsiders within 60 feet of you. You then roll 2d6 and add your ranger level + your Charisma modifier to determine your turning damage. This feat otherwise acts as the Repel Aberration feat. |
|   |
| Source: Secrets of Sarlona |